After this experience for a continous 8 month, I created the Internal Design Guidelines and I become the live-wiki of the department. I helped other teams to assess whether their designs are conforming to the guidelines. The quality of the product overall is improved.
After the E-commerce product has been developed for half of a year and many features are developed. Some unification problem among different teams starts to appear. Though with a lengthy Design Guidelines, many minor designs issues are not covered and are different from different team. The problem could be as small as “Should we have a close button on a modal?” or as big as “What should be the input work flow?”
Why this important?
From the user experience, it is obvious that different (even if that’s a minor difference) operation patterns create memory burden for the user. As the membory burdern increases, the ‘last straw’ will finally drive the user to have a try on other similar products. For enterprise level products, the user operates so often some times he / she is almost instinctively click / type (just same as you type your name without thinking) something. If unexpected repsonse appears, operation efficiency will obviously decreases and in the end human resource waste will increase.
Yummy Journey, a game that aims to introduce Traditional Chinese Medicine Yinyang theory and Singaporean cuisine to players.
Design and Development of a Unity3D game from scratch to completion.
I am in charge of both design and programming in this project.
Award – This project won the 1st runner-up in Microsoft Imagine Cup Singapore – Game Category. Award – This project also won the Frist Prize in Undergraduate Research Experience on Campus – IT Category.